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Activity Number: 421 - Contributed Poster Presentations: Quality and Productivity Section
Type: Contributed
Date/Time: Tuesday, July 30, 2019 : 2:00 PM to 3:50 PM
Sponsor: Quality and Productivity Section
Abstract #304867
Title: Hill Climb Racing Video Game: Return of Investment Analysis
Author(s): Luke Liu* and Julianne Chiu and Mason Chen
Companies: and and Mission San Jose High School, Stanford OHS
Keywords: Statistics; Video Game; Physics; Regression; ROI
Abstract:

There is always conflict between children and parents in playing video games since parents think video games are not educational. As a child, I love to play video games. This paper will show we can learn from video games. Hill Climb Car Racing game was chosen based on learning physics, mathematics, data analysis, data visualization, learning car technology, developing critical thinking and studying of geography. First, I studied car features and upgrade technology and the typography of the various terrains provided in the game. Super off road was chosen because it is good in every terrain and has a log of downforce to match its speed. JMP software is used to analyze the return of investment, the ROI is quantified by returning (Coins earned) of investment (playing time). Linear regression and R-squared statistical techniques are used. Correlate the failure modes to Super off-road four technologies: Engine, Fuel, Tracks, and Downforce. We can study acceleration (downhill), de-acceleration (uphill and climbing), and dynamic friction. In conclusion, kids can develop STEM skills and understand physics through playing video games like Hill Climb Racing.


Authors who are presenting talks have a * after their name.

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