Abstract:
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Scrum is an Agile process for completing complex projects. Scrum was first made formal for software development projects, but it is adaptable to any complex, innovative scope of work. Inspired by a high school chemistry teacher who modified Scrum for his students, I decided to do the same. For each unit or sprint, student Scrum teams set up their backlog of tasks and create a Kanban board to track their completion. At the beginning of class, they hold brief stand up meetings to review progress toward completion, work to be done, and any impediments to be overcome. The unit test functions as a sprint review. Lastly, there is reflection on the process just completed. Benefits are increased student productivity and mastery, as well as consistently high engagement. In this session, I will explain how I set this up in my classroom, why it works from a pedagogy standpoint, and how some principles of game design also may contribute to its success.
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